
Warning(?): The Binding of Isaac contains a sizable amount of dead baby jokes (or maybe just dead babies), tired memes, and crude humor. It's also really loving hard and I suggest not buying it until you are fully acquainted and nearly finished with all of the content from the original vanilla game. It also got a DLC update in May 2012 called Wrath of the Lamb, which adds a bunch of new items, new enemies, new room layouts, new room types, new floors, and a whole new set of endings. (Yes, this is a Flash game.) You may recognize McMillen as being approximately half of Team Meat, the team behind Super Meat Boy and the upcoming game Mew-genics. The Binding of Isaac, released September 28, 2011, was created by Edmund McMillen, with the original game being programmed in Flash Actionscript by Florian Himsl. Basically it's a roguelike-type game that plays like classic The Legend of Zelda (or Smash TV, if you remember that), if roguelikes and Zelda were really, really hosed up.


The basement (and other unknown depths below) is randomly generated the levels have different layouts each time, with different monsters, random items, and other surprises. The only thing you have to defend yourself with at the beginning are your tears. Unfortunately, you are not alone, as the basement is crawling with flies, spiders, and other monstrosities out to get you. You are Isaac, trapped in the basement of your house. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Quote: When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.
